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*The original game page will be updated with the fixed versions after the game jam*


In a lapse of judgment you made a deal with the Devil for your soul, and now you want it back. But he won't let you go that easily... All you have to do is beat him in a little dice game. 

The Devil will return your soul if you can win ten rounds against him. The issue is, you will have to bet your fingers each round, and he will take and eat them if you lose... You probably don't need all of you fingers right...?

*It is heavily recommended to read the rules of the dice game before starting*

Controls

  • Left Click to interact with everything on the table.
  • Space to close your eyes and see the active modifiers for that round.

How It Works

  • Your goal is to win ten rounds.
  • You lose if you bleed out, or if you lose all of your fingers.
  • You start each round with five dice, and the dealer starts each round with six dice.
  • Dice Types:
    • White Dice: Your dice
    • Red Dice: Dealer's dice
    • Black Dice: The number shown on a black die will not be counted during that round, and if you call that number you will instantly lose the round.
  • Actions during a round:
    • Click on a die to select it and all other die you have of that value, and then "call"  (knock on the corner of the table) to confirm your bet. If you call the number rolled on the black die(dice) you will instantly lose the round.
    • Call without having a die selected to add a new die to your total and the dealer's total. You can do this up until you have a total of ten dice, and if you call again without selecting a die then you will be betting on the second wind condition listed below.
    • Click on the scissors in the top left to toggle them on, and then click on either the dealer's dice cup or the black dice cup. You will sacrifice a finger and then either half of the dealer's dice will be revealed, or the black die(dice) will be revealed.
  • There are two ways to win a round:
    • The first way is to select and then call a die value that you have a higher amount of than the dealer. That die value needs to be the highest quantity of the highest value. (Ex: five ones will beat three sixes) Quantity of die is more important than the value of the die, but a tie in quantity between higher and lower value dice is broken in favor of the higher value. (Ex: four fives will beat four threes). If both you and the dealer have the same number of die of the same value then the dealer will win.
    • The second way occurs once you have called to a total of ten dice. If you call without selecting a die then you are betting that your highest quantity of the highest value is less than or equal to the dealer's highest quantity of the highest value. (Ex: Your highest is three fives and the dealer's highest is also three or more fives. You would win the round)
  • Modifiers:
    • Empowered Dice: Dice of a random value that round will be counted as the highest value. (Ex Empowered 1s are of higher value than a normal 6)
    • Shifting Dice: White and Red dice will randomly change values every few seconds.
    • Void Dice: Dice of a random value that round will not count towards totals.
    • Two Black Dice: Two black die will be rolled that round.
    • Devil's Dice: Dice of a random value that round will be counted as the dealer's dice.
    • Dire Dice: Your dice will drink your leaking blood; doubling how quickly you bleed out for the duration of the round.
Updated 6 days ago
StatusReleased
PlatformsHTML5, Windows, macOS, Linux
AuthorStop_N_Watch_Studios
Made withGodot

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A Deal Over Dice Windows.zip 28 MB
A Deal Over Dice Mac.zip 49 MB
A Deal Over Dice Linux.zip 25 MB